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关于asharp....

a-ha@2008-03-28 21:26

asharp(0.17,14,0.17,hqbf=false)

这样调合理吗.....和默认的(1,2)差很多啊.....
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不败的魔术师@2008-03-29 09:01

裸压党路过
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SAPikachu@2008-03-29 09:35

只deen党路过
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a-ha@2008-03-29 09:44

[/han] .................
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绿叶之砚@2008-03-29 10:31

TNLmeans党路过……
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superkidx@2008-03-29 13:09

默认是(2,4)
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tc198543@2008-03-29 14:33

裸压党继续路过
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a-ha@2008-03-29 15:36

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最初由 superkidx 发布
默认是(2,4)

:eek: 这样啊。。。

那你能给我讲讲后面那俩参数啥意思吗:o
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不败的魔术师@2008-03-29 16:29

裸压党一枪托打倒其他压党
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superkidx@2008-03-29 16:45

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最初由 a-ha 发布

:eek: 这样啊。。。

那你能给我讲讲后面那俩参数啥意思吗:o

Usage of asharp :
First, add the following line in your .avs script :

LoadPlugin("asharp.dll") # because Avisynth 2.5 doesn't support Autoloading yet

To do simple unsharp masking with a strength of 2x :

asharp(2,0)

To try some adaptive sharpenning :

asharp(2,4)

Suggestion for divx anime decoding :

asharp(2.5,4.5,0.25,hqbf=true)


Syntax :
asharp(float "T", float "D", float "B", bool "hqbf")

T : unsharp masking threshold. 0 will do nothing. (value clamped to [nothing=0..32])


1 is like 32 with ffdsow/Vdub unsharp mask filter, it'll enhance contrast 1x
default is T=2



D : adaptive sharpenning strength. (value clamped to [disabled=0..16])


set to 0 to disable
if D>0, adaptive thresholding is enabled.
the threshold is adapted for each pixel (bigger for edges)
if adaptive sharpenning is enabled, T acts like a maximum.
default is D=4



B : block adaptive sharpenning. (value clamped to [disabled=0..4])


set to a negative value to disable.
if B>=0, block adaptive sharpenning is enabled.
it acts very simply, by lowering the threshold around DCT-blocks edges.
if you use it, avoid any non mod8 cropping between the decoder and asharp.
(it works only wit adaptive sharpenning, when D>0)
default is B=-1 (disabled)



hqbf : high quality block filtering. (aka block based adaptive thresholding.)
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a-ha@2008-03-29 17:46

恩。。。看懂了一些~~~~~谢谢~~~~~~~
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alphaa@2008-03-29 18:24

裸压美,嗯:o
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wolfsoft@2008-03-29 21:06

停压党飘过
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realsweet@2008-03-30 14:46

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最初由 不败的魔术师 发布
裸压党一枪射倒其他压党

- -
匿了...:o
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