更新ing引用
>~<)o激动一下,有下载有下载了~~~~~~btbbt的种子~~~大家加速吧
=..= 太懒了, 资料就直接帖原文 .....
故事发生在2054年的巴黎. 科幻. 值得一提的是故事是全黑白画面和运用了最先进的motion capture技术, 所有动画人物都是通过真人演绎,然后运用vicon技术扑捉后和动画环境揉合. (嗯, 我知道, 很脱裤子放屁的感觉...) 不过这可把导演乐坏了, 可以更专注于演员本身的演绎.
初看画面, 可能会有sin city的错觉. Renaissance整整用了7年制作完成, 远远早于sin city和运用过类似motion capture技术的polar express (好多个tom hanks在飞...).
外找些资料, 有兴趣的看看
RenaissanceDirected by
Christian Volckman
Writing credits (in alphabetical order)
Alexandre de La Patellière
Mathieu Delaporte
Jean-Bernard Pouy adaptation
Patrick Raynal adaptation
官网(受不了法国人, 也不做个英文站, 不过还是强烈推荐一下):
http://www.renaissance-lefilm.com/accueil.htm 关键词: french, motion caputre OMG Group, real actors, black & white, sci-fi 故事情节引用
Renaissance is set in Paris in the year 2054, with the police and powerful figures from the business world in pursuit of a kidnapped researcher who holds a secret to the future of mankind. The movie was rendered in flat black and white, but animated in 3D using a cast of 30+ live actors in conjunction with motion capture technology from Vicon. Although the filming itself took just nine weeks, Renaissance has been a work in progress since 1998, when Marc Miance took the original idea for the film to Volckman and producer Aton Soumache. Miance, already an established effects specialist, founded Attitude Studio in 2000 to handle the technical side of the project.
关于运用的motion capture技术引用
The creators of the film at Attitude Studio have combined technical excellence with ground-breaking new ideas. Unlike most motion-captured films, Renaissance was created using an entire cast of more than 30 real actors. The film’s creators have successfully managed to blend real acting with animation in a way never seen until now. This is the first movie of its kind to place so much importance on the actor, picking up the subtleties of each character’s individual movements and body traits. For example, a 78 year old actor was cast in the role of an older character, allowing all the subtleties of the way an older body moves to be captured.
Motion capture requires actors to wear Lycra catsuits covered in dozens of tiny, light reflective dots. The Renaissance team did not want the actors to be restricted in their movements because of this and felt the clothing should be allowed to become part of the performance - the ability to put one’s hands in pockets or shake off a coat mid scene etc, can really make a difference to the finished portrayal. Because of this, the team embarked on the technical landmark of producing transparent costumes that worked in harmony with both the camera equipment and the performance. For example, one scene in the film sees Karas slide up a coat sleeve in order to attach handcuffs to the character’s wrist more freely. Subtleties such as this really give the film an extra dimension.
Similarly, making eye movement realistic has, in the past, been a pain point for animators. The Renaissance team felt it was important to extend the use of motion capture to the actors’ eyes. Eye movement is as intrinsically linked to the body’s movement as it is to speech – when you jump or turn, the eyes will react to these movements in different ways. To capture these subtleties of motion, the actors were shot wearing spectacles developed in-house by Attitude Studio.
reference:
http://www.responsesource.com/releases/rel_display.php?relid=QmQzAreference(推荐这个):
http://mag.awn.com/index.php?ltype=pageone&article_no=2791&page=2图透最厚道....