心血来潮突然想RIP TALES系列游戏的CG MOVIE
解开PSS封包后出来大堆nnn.m2v和nnn_adpcm.wav
写好avs扔进MeGUI后生成大堆nnn.mp4 nnn_adpcm.mp4
此时问题来了 MeGUI的mp4封装并不和我意 操作Yamb又太繁琐
那么批处理大显身手的时候到了(其实是现学现卖)
mux.cmd
- @echo off
- if "%1" == "" goto err0
- set OUTPUT=%2%1
- if "%2" == "" set OUTPUT=..\(PS2)Tales_of_Rebirth_EVENT_%1
- if exist %OUTPUT%.mp4 goto exist
- if not exist *%1.mp4 goto err1
- if not exist *%1_adpcm.mp4 goto err2
- if exist *%1.mp4 rename *%1.mp4 %1.mp4
- if exist *%1_adpcm.mp4 rename *%1_adpcm.mp4 %1_adpcm.mp4
- "E:\WORK\Encoder\mp4box\MP4Box.exe" -add "%1.mp4:lang=jpn" -add "%1_adpcm.mp4:lang=jpn" "%OUTPUT%.mp4" && "E:\WORK\Encoder\mp4box\mp4tags.exe" -c "compress by FalconIA" "%OUTPUT%.mp4"
- goto end
- :err0
- echo Please set input file!
- goto end
- :err1
- echo No such file : %1.mp4
- goto end
- :err2
- echo No such file : %1_adpcm.mp4
- goto end
- :exist
- echo Output file existed : %OUTPUT%.mp4
- goto end
- :end
现在简单了
mux [序数] [前缀]
e.g. >mux 01 ..\(PS2)Tales_of_Rebirth_EVENT_
其实前缀都省了 修改批处理文件就OK
或者连序数都懒得输入,可用for与call合作变成全自动工作
最后清除源
clean.cmd
- @echo off
- if "%1" == "" goto empty
- if "%1" == "source" goto source
- if "%1" == "all" goto all
- if exist *.%1 goto clean
- echo No such type files!
- goto end
- :clean
- if exist *.%1 del *.%1
- echo Complete!
- goto end
- :all
- if exist *.mp4 del *.mp4
- :source
- if exist *.m2v del *.m2v
- if exist *.wav del *.wav
- if exist *.d2v del *.d2v
- echo Complete!
- goto end
- :empty
- echo Please type expansion!
- goto end
- :end
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