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[发现]Media Player Classic 6.4.6.6

楼层直达
级别: 圣骑士
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2003-04-13
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Release Name: MPC 6.4.6.6
Notes:

The "VMR7/9 (renderless)" output can be configured to use textures and 3d rendering, this way you can avoid the "point-sampling" bug of StretchRect. Because there is this new rendering mode now, the old 2d mode won't crop the upper left side anymore to force bilinear filtering. So, if you find the image pixelated, try the 3d mode instead.
Subresync toolbar can delete entries from vobsub files without crashing! (why noone noticed this? :P) Finally, this makes cutting idx/sub in mpc possible!
In dvd mode when a menu is running, the auto-hideing controls will only reappear if you move the mouse cursor at the very bottom of the screen. This helps activating buttons in that region a bit :)
Two new renderers: null (any) and null (uncompressed). They weren't too hard to make ;), but they can be useful for example if you want to save cpu cycles by turning of the video when you only want to hear the audio. "any" will connect to any media type which can be recognized as video or audio, "uncompressed" also checks for the common rgb/yuv (video), pcm/ieee (audio) types and only connects on them.
I read the bugreport about the crashing of the player when network connection get broken or the cd gets ejected. It happened because of an unhandled exception I forgot to catch. Now it won't crash at that same place for sure, but it might later somehwhere, I haven't had time to test it completely.
Just came across a strange dvd this week where the "fbi warning" clip at the beginning was playing a "little" skippy. This was the first mpeg2 stream libmpeg2 was decompressing into two picture descriptors per frame, both had one field only. Because I had no idea about what to do with the second one or how to handle it, the dshow decoder only summed up the time length of the first picture (time per frame * number of fields / 2). Basically this means every frame lasted half long and the image was slowly falling behind then catching up continuously.
Speeded up built-in avi splitter's interleaving verifier a bit (this pops up that new error dialog occasionally telling you sequential playback is not possible). The scanning time for a regular 700MB avi decreased from 200ms to 50ms on my cpu.
After desktop resolution switches the alternative renderers will recover much better now.
Lastly, the biggest news at the end, hoping noone will notice it (hehe): Smacker/Bink playback support (shh, don't tell anyone), now you can view old and new game movies in mpc! Of course there is no decoder inside (it would cost a fortune for me), so smackw32.dll/binkw32.dll has to be put next to mplayerc.exe to make it work. The larger the dll the higher the chance it will be able to open recent smk/bik files (hint: up-to-date smackw32.dll: ~150k, binkw32.dll: ~360k). The just released halo (pc) game has the newest dll I could find for bink at the moment, but there are many others to test on p2p networks like edonkey. A newer smackw32.dll is a little harder to find for v4 smacker files (which the current "rad video tools" will produce) if you are browsing your old game collection, but I could find a usable dll with emule just as easy. Also, mpc will even open videos from self-playing exes, but only the first one. If there are many packed into one exe, or if the container file is a large, merged data file of a game, then get a hex editor (e.g. hex workshop) and extract the videos one-by-one (it was fun to rewatch a few ff8 videos this way, they were still amazing :). Smacker usually starts with SMKn (n: 1-4), while Bink starts with BIKh or BIKi and the second DWORD (4 bytes) equals to the total length - 8. Sadly, Smacker doesn't seem to have a length field :(, for that you have to search the next SMK.. header, or extract it until the end of the file. Another bad thing about Smacker and Bink: they rarely have keyframes, very-very rare. For this reason Smacker will show messed up picture after a seek, but Bink will correctly decompress every previous since the last keyframe, which of course will go painfully slow for a large file (just try it on that 100MB+ half-life 2 video :).


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-E-D-2-K-----歡-迎-加-為-好-友-!-------
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[eDtoon][popgo][dmhy][TLF][CHN][KOR][ARC]roytam1
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我的Winamp正在播放的歌曲:
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只看该作者 26楼 发表于: 2003-10-23
我現在只有看SVCD(MPEG2)時才用MPC
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只看该作者 25楼 发表于: 2003-10-23
引用
最初由 星之失 发布
Bink有时什么东东?
都晕了.



HTTP://WWW.REDGAMETOOLS.COM/

这是个鸡肋。。一些比较老的 游戏公司 很多游戏的过场动画都使用此类格式。。。。.BIK
特点:个头特大。质量高。授权费用低廉。。通常用作DEMO动画以及开场动画~~


比较出名的使用此类格式的大公司
3DO/台湾大宇/ENIX/暴雪/WESTWOOD/以及韩国的一些网络游戏公司


不过。最近使用这类格式的比较少了
暴雪 现换用DIVX


顺便说。。还有一个INDEO。。也是鸡肋一个。。但是M$好像对此类格式特别敏感。如果你没安装CODEC。它会给你一个下载地址。进去。。。。BUY IT!$10.....我晕!还要收费!

不过这类CODEC在很多软件网站都能找到···
~~~而且也很多公司用。有些还把CODEC捆绑到GAME程序中!。
如:传奇3开场动画。以前KOEI开场LOGO~
特点:质量一般。个头一般~ 通常用作 公司LOGO 的开场动画~
KOEI就用过这类格式!

这两种格式都有差不多7年历史了
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只看该作者 24楼 发表于: 2003-10-23
倒是等新的挺快的。
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只看该作者 23楼 发表于: 2003-10-23
很奇怪呢..看其他AVI都好的,但是看PEACE MAKER铁 的时候,1,2都一样,画面充满的格子..不知道怎么回事..
用WMP和REAL PALYER ONE播放都是正常的
不过除了PEACE MAKER铁的AVI以外都正常

论坛地址更改:http://218.71.141.226 GetBackers-兩人的奪還屋-魔女之王-蛮总攻.蛮银夫妻推进王道[蠻銀專門論壇]
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只看该作者 22楼 发表于: 2003-10-21
I'm using 6.4.6.0. Is it worth to upgrade ?

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只看该作者 21楼 发表于: 2003-10-21
先试试看再说

"I was astonished by the presence of darkness, hidden beneath myself."
by Gabriela Robin
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只看该作者 20楼 发表于: 2003-10-20
这个东东没汉化的??
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只看该作者 19楼 发表于: 2003-10-16
好东西的说~!

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只看该作者 18楼 发表于: 2003-10-15
大概看看,就是修正了一些各种各样的bug和兼容性问题……比如什么全屏时因为重采样的问题导致画面出现马赛克……
另:楼上的不同步可能是因为修了bug之后播放器的引擎效能变低导致的,假如你的机器cpu不是很强的话。
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只看该作者 17楼 发表于: 2003-10-14
Media Player Classic 6.4.6.7好像有问题,播放DIVX文件时视频和语音不同步,以前的版本就没这个问题,郁闷。。。。。
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只看该作者 16楼 发表于: 2003-10-13
看好像是增加了新的功能,不过好专业,不知道具体是什么,试用一下就知道了

半夜忽然来的兴致,做图.....可能英文书真的能把人搞的分不出日夜了吧


  终于买了一双毛茸茸的小靴子Ψ(▔▽▔)Ψ
    追忆似水年华....点击下载
 上半部分 下半部分
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只看该作者 15楼 发表于: 2003-10-13
想知道更新了什么?
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只看该作者 14楼 发表于: 2003-10-13
程式改版很快
不知何時會突破 1MB size

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只看该作者 13楼 发表于: 2003-10-13
6。7的下载地址有吗
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