引用
最初由 leeyoung 发布
呃 某大就免了 [/han]
我不明白 你指的是 什么AQ?
就是现在官方版本中的aq啊
另外那个 翻成英文比较好懂 呵呵 果然在线翻译还是最重视e文啊
The object is seen or is not dimly slightly seen or be of the correspondence to "Shade part" in the state of the dark of
extent.
QP is raised if there is no image and data is saved, and it leaves untouched or QP is lowered and the image quality is raised when there is something. It is a scene of the solid black to correspond to "Super-shade part".
The state that Y cannot check anything visually unlimitedly and in the vicinity to 0 generates the color noise in UV, and consumes data sadly on the data structure named YUV somewhat. This raises and saves QP because it is useless. When Y value is low, it is practical there though the verge in the shade part and the super-shade part is severe, "There is no other way" though QP is raised by assumption "When seeing as animation, it is not possible to check it visually".
Such brightness is not judged in VAQ when MixAQ is compared with OreAQ, it designs , saying that "
The shade part is weak to OreAQ" to protect it neatly by comparing it with AQ unused because HAQ is
AQ originally made by the patch purpose of the shade part though it is likely to be received.
ps MythCreator 你的签名超标咯
ps2 ly你那个vob是哪里找的啊 我怎么找都只有vcd级别的