引用
最初由 kanonily 发布
啊……总算这里有人记得岩大啊~~~~
GRANDIA可是我第一部迷上音乐的游戏啊~~虽然最终没能高过光田,不过岩大的音乐在我的ACG排名在前十之内……
光田在Chrono Trigger时代是光彩夺目的
我怎么净喜欢刚出道时候的……
但我觉得他的风格变得太大,到后来就成为Square风格的同化品,丢失了自己……这也算是任何一个游戏配乐者无法逃避的,被作品所左右的命运。他的后期音乐总体来说偏甜,偏腻和偏细了,代表就是Chrono Cross。我明白,可能女性更喜欢那样的风格吧
相比较而言,岩垂,则在GameArts这个我最喜欢的游戏社身上完善了自己。Lunar也好,Grandia也好,其主题都是梦想、追求、友情,而且以一种跟肉麻完全无缘的方式加以纯粹和清新的演绎,并且都有一个庞大又梦幻的世界观,这更附和我的审美取向
岩垂在Lunar和Grandia 2原声发布后接受的两个采访中都说了同样的话:我作曲的诀窍就是身临其境
NI: I try to imagine the scenes and become the character.
NI: I try to always obtain the a feeling of a characters when I make music for a game. I want to understand why they feel what they do. When making music for a town, I try to remember situations that I have experienced when traveling to cities or towns.
所以喜欢游戏的人,恐怕都会毫无保留地成为他的支持者
楼上也喜欢Silent Hill 4的原声么?除了最后那两首让我哭笑不得的所谓现场版,还真是优秀到危险的作品,太阴暗压抑了。不过,整个Silent Hill让我记忆最深的,还是那段独白:
MYTH - 1 ORIGIN
In the beginning, people had nothing.
Their bodies ached, and their hearts held nothing but hatred.
They fought endlessly, but death never came.
They despaired, stuck in the eternal quagmire.
还有一段很让人躁动的,逼人疯狂的,让我想要把殖民地坠向地球的:
DAY ROOM NOTEBOOK
The world is teeming with unnecessary people.
It's God's decision that I fight.
As a knight of honor, as a protector of the seal,
I sacrifice myself to the blood of criminals.